As the city sprawled outward, it reached and encompassed the ruins of Halaster's home. This was attributed to volcanic activities, but this was more a theory than proven fact.[3]. [3], Undermountain had some areas where magic did not work. $9.99. [38], In the Year of the Dangerous Game, 658 DR, a portal was built in secret between the Hall of Naturalists in Cormanthyr and Undermountain. Expedition to Undermountain (2007), by Eric L. Boyd, Ed Greenwood, Christopher Lindsay, and Sean K. Reynolds, is as much source book as it is campaign adventure. This last action at the hands of Waterdeep's rulers led to Undermountain getting a bad reputation overall and one as the deepest dungeon in the world, the latter was considered to be of dubious veracity. Parts of Undermountain collapsed into ruins. [citation needed], Deep Levels: Twisted CavernsSublevels: Wyllowwood • Maddgoth's Castle • Dweomercore • Muiral's Gauntlet • Trobriand's Graveyard • Arcturiadoom, Dark Levels: Maze Level • SeadeepsSublevels: Lost Level • Slitherswamp • Troglodyte Warrens • Obstacle Course • Crystal Labyrinth • Vanrakdoom. Related titles. After seeing that an expedition team with the goal of bringing back their abductees did not come back, the Guild of Naturalists stopped poaching. Creaking houses built on stilts were haphazardly built in a dense network that formed a near shantytown. It can be placed easily into a campaign on any AD&D world, but best fits a Forgotten Realms campaign set in Undermountain or Waterdeep. it seemed a good life for the Seven, but as the days wore on, they saw less and less of their master. Neither would various divination magic work, so none could gather information about what was ahead. [33], Around 34 DR,[35] a combined force of drow and duergar[33] forced the dwarves into deeper and unimportant sections of Underhalls. Can I join temporarily, I.e. Apr 14, 2016 - The Ruins of Undermountain - Level 03 - North (370×552) Publisher's blurb: The newest RPGA mini-campaign launched at Origins 2007 with the first adventure Crypt of Yeldoon. What's your "standard creation rules"? Thanks for Playing! It was around ten years later when the Spellplague occurred and once again drastic change came to Undermountain. [3], All in all, Undermountain's climate could be compared to a normal Waterdhavian cellar, cold and a bit dank. Halaster continued to use fell creatures from other planes for construction beneath his tower, and he kept his dealings with them and the nature of the tunnels from the Seven. Many of the numerous portals in the ruins were destroyed, cutting off entire levels. The adventure is set on Highharvestide, 1369 DR and it's a minor Realms-shaking event: Halaster Blackcloak has been kidnapped, causing magical problems in Undermountain (and across … In other words, Undermountain is just too big to fully detail in any single volume. Loving the interest and the submissions so far, people. When the last of the drow were defeated, Halaster Blackcloak tunneled on, continuing his obsession with delving beneath the mountain. Again, the details are helpful but not es-sential to enjoying these scenarios as they are written. While areas where the ventilation was bad existed, for example due to a sealed door or being connected to sewers, death from suffocation or gas explosion was not hazard that one needed to prepare for as high priority. [41], The Citadel of the Bloody Hand was the launching point of the Thieves' Guild of Waterdeep before they were driven out of the city. This led many people for various reasons to go to Durnan's inn that held the shaft to enter the dungeon. Forgotten Realms Wiki is a FANDOM Games Community. This term meant "berserk raid" or "willful slaughter" and was still in use in the North of the 14th century DR.[33] Halaster started to move into the underground complex and to modify it by building traps and turned the complex into a storage of his belongings, experiment results, and so on. It's also the third Dungeon Crawl adventure, but it has a little more depth than its predecessors. It doesn’t have story beats or a strong overarching plotline or a ticking clock. A review of Expedition to Undermountain or “Desperately Seeking Halastar” Undermountain is a large dungeon crawl, while not quite as. [citation needed], What happened after that is unclear, but only one apprentice is known to have left Undermountain, and she fled the area, never to return. Over the years, the upper levels became abandoned as a storage and research faculty, those functions were moved ever deeper into the complex. [3], Undermountain had lots of magical peculiarities that were placed by Halaster. The Rock Gnome can make a clockwork squirrel or something that moves 5ft/round and makes a noise, but I could accomplish all of what I want with a familiar and Minor Illusion. (All of these can be found … [citation needed], After Halaster was absent for more than a year,[as of when?] Like most entries and exits for Undermountain, those that enter this adventure permit travel in one direction only— into the dungeon—and It’s up to the players to get their PCs out alive! Undermountain Locations in Undermountain Forests in Undermountain Them getting killed by Halaster's traps and roaming creatures that he released was a major source of joy for the Mad Mage as was the false sense of security that his false death represented to people. When the Seven were reduced to five,[as of when?] Undermountain, like all dungeon crawls, requires you to have a strong sense of pacing. On a pure theoretical level, it was possible. [32] At that time however, it was called Mount Melairbode after Melair. Waterdeep, Sword Coast North[1] Barran Beanfinger - Halfling Arcane Trickster Rogue, Dural Melairkyn - Dwarf Oath of Ancients Paladin, Shemagh - Deep Gnome Arcane Trickster Rogue, Jace Farstrider - Half-Elf Fighter (archery), https://drive.google.com/file/d/0B8XAiXpOfz9cMWt1RTBicmpmUDg/view, http://www.myth-weavers.com/sheet.html#id=851182, http://www.sageadvice.eu/2015/11/06/greenflame-blade-and-sneak-attack/. Ah, yes. Lost Lover’s Gate: This one-way portal links a tidal pool. [39], At some point in history, Halaster came up with the idea to create a duplicate of himself, possibly a clone, infect it with leprosy, and let the eventual corpse be found by Waterdeep's police force. Its a great place to have fun, the most famous battlefield in which one can earn a reputation as a veteran adventurer. The duergar stubbornly remained until the mithral was largely mined out, but then they left the drow to fight Halaster and his minions alone. Individually they explored the dungeons, encountering ever more deadly traps and more powerful foes. While before he had been obsessed and deranged, his quest for immortality seemed to drive him truly mad. It was written by Ed Greenwood, the mastermind behind the Forgotten Realms campaign setting. Halls of Undermountain . Skullportalso known as the Port of Shadowis nestled in the heart of Undermountain, deep below the streets of Waterdeep. Thus Undermountain is the signature megadungeon of official D&D. The Illusk Arch: This two-way portal links the depths. 0% 0% found this document not useful, Mark this document as not useful. of Undermountain with the abandoned village of Geniste in. Since it is entirely self-contained, it can easily be placed anywhere, in almost any campaign. Food and drink from Undermountain Items from Undermountain However, among Undermountain-travelers, it was common to at least think that he was still alive. Towards that end, he went to other planes and places, collected monsters, and set them out to protect these levels from intruders, this also had a touch as Halaster's playing ground as he started to use the dungeon to satisfy his hobbies. Some worked only one-way.The dungeon had number of connections with Waterdeep's sewers and through this connection, it was indirectly connected to other dungeons. In time, the city now known as Waterdeep came to huddle against the mountain and reach down to the harbor. Wiki Le Monde des Royaumes Oubliés (French), Neverwinter Nights: Hordes of the Underdark, The Ruins of Undermountain II: The Deep Levels, ZIP file poster maps in 8.5" x 11" format, Return to Undermountain: The Dragon's Legacy (adventure), https://forgottenrealms.fandom.com/wiki/Undermountain?oldid=615389. This included literal contact in the form of sewers that broke into Halaster's dungeon as they were dug. [41], As Waterdeep grew as a city, the city came into contact with the dungeon. It was published in June 1996. I'll probably steal half that chapter outright, as it's very well written. Menu Home; Guide to Waterdeep. See more ideas about fantasy map, dungeon maps, cartography. serving patrons and inviting the brave or the foolish to try their hands at the halls of Undermountain. ruins of Illusk. [3], Interestingly, deeper levels were a bit warmer than upper ones. One needed a high understanding of magic to understand the many-layered magic, knowledge to determine how to dissolve it, the skill to make the dissolution actually happen, combat prowess to protect oneself from monsters that were certainly attracted to people working to dissolve the layered magic, a working speed that exceeded the speed at which the magic was restored, a lot of time measured at least in months, and the willingness to do this despite the work's doubtlessly thankless and likely fruitless nature. Areas that were created by carving out a single rock were generally decorated in a way that made them look like other more standard areas. I'll check out how this Mythweavers site works, because I've never seen it before. [33] Clan Melairkyn, a dwarven clan that eventually traced its ancestry back to Melair[33] built in the same year the Underhalls inside the mountain. 0% 0% found this document useful, Mark this document as useful. Crafted by 7 of the guild's best authors, the compilation features strange environments, bizzarre creatures, epic villains, ancient secrets, and the dreaded Undermountain … the southeastern Purple Hills. download 1 file . Built on an ancient Netherese ruin, within an immense subterranean cavern, the shadowy port was a dark reflection of the City of Splendorsabove. [3], Another effect of the many-layered magic of the Mad Mage was that most of the dungeon radiated magic including the floor, ceilings, and walls. The Anteos business in Undermountain and Skullport allow them to obtain "exotic" … Well, Barran can be filler; it's clear he isn't exactly itching to go. PDF. This continued for many years until an adventurer named Durnan delved into the depths beneath the tower and returned, laden with riches, to tell the tale. how do you want us to roll our HP gains for 2nd and 3rd levels? [32] They then formed an arrangement with the elves of Illefarn, their mithril for the elves' magic, namely one that prevented the caverns to collapse no matter what. [42] Durnan did two things: first, he built the Yawning Portal inn where Halaster's Hold's ruins stood. I am... intrigued! Durnan demolished the last remnants of Halaster's above-ground abode and built an inn over the well he had used to descend into the depths. lets take a crack at this. Expedition to Undermountain is a page super-adventure that revisits the classic D&D location, … Lords of Waterdeep used the dungeon to get rid of criminals they considered particularly hard to handle[41] in the Year of the Broken Helm, 1302 DR.[42] This took the form of sending them from their prisons to uncharted parts of Undermountain. However, divination magic that operated through objects, and other spells like wizard eye, worked to some degree. Areas that were created by carving out a single rock were generally decorated in a way that made them look like other more standard areas. From the back cover: This Dungeon Crawl adventure returns once again to the hallowed halls of Undermountain and into an adventure like those AD&D game archetypes of years past. Settlements in Undermountain Embed. [citation needed], While Halaster quested on other planes and sequestered himself in his tunnels, his tower fell into ruin. Halaster continued to live beneath the mountain, using it as a base from which he traveled to other planes and distant lands, entrapping strange creatures and bringing them back to live as prisoners or guardians in his home. This was done often and in ever deeper areas for decades that at some point his creatures managed to break into the Underhalls. Halls of Undermountain (4e) – Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. . For their efforts, they were rewarded with riches and magic. The dwarves who built the dungeons, the Melairkyn clan, had long since been killed or dispersed, replaced by warring duergar and drow. Second, he spread the information about Undermountain's size and wealth like others who successfully returned from the dungeon. [3], Destroying the wards that put these limitations was a task that was as good as impossible. or are we at max potential HP at level 3 (eg. You can run it as an unbiased trip or use it associated with its antecedent, Waterdeep: Dragon Heist, which is an assignment that takes characters from the … The halls of Undermountain were linked to the surface world in many ways, both physical and magical. When Halaster was yet active in the outside world, his home was considered cursed, so settlers in the area largely left the crumbling tower alone. [5] Some of the notable physical links are described below: Aelinthaldaar, the capital city of Illefarn, was founded around −8500 DR and first started to dig crypts in the area. See Above. Waterdeep is a bustling trade city with over one million inhabitants. However, the idea that the powerful mage was dead led to many folks thinking that the major obstacle against plundering the wizard's place was gone. However, they were incapable of shutting down the portal that connected the two places. SINGLE PAGE PROCESSED JP2 ZIP download. Take your favorite fandoms with you and never miss a beat. Halls of Undermountain is a page hardcover book that presents a ready-to use The adventure offers a way for Dungeon Masters participating in the D&D. At these times, Halaster is fastidious, meticulous, and quite proper, though still thoroughly evil. [1], As a general rule, Undermountain was a structure with high ceilings of at least 16 feet (4,8 meters) and smooth floors made of gray granite. Halaster's death in 1375 DR and the earthquake that accompanied it altered terrain and also upset the balance of power among the various groups. At length, Halaster's tunneling broke into the Underhalls, a complex of tunnels built by dwarves around a mithral mine beneath Mount Waterdeep. Halaster appeared to his students and explained that he had built the tunnels to guard his experiments and treasures. Mirt's Undermountain Survival Guide (Dungeon Masters Guild Product, D&D 5e) It’s time to dig into another Dungeon Masters Guild product. [33] His apprentices, who were already starting to carve out their own demenses by 307 DR,[37] put serious effort in finding their master. Summoning spells also had limitations: their functionality was limited to snatching monsters that were already present in Undermountain. These people became burglars bent on taking whatever they could from Halaster's dungeon. Halaster captured or killed the remaining drow, entrapping their souls for dark magic or twisting their bodies and enslaving their minds. The little Halfling had been sitting in the corner for weeks, extolling the virtues and deeds of those. There are several gates on the main level itself, but only one of them gets to the hidden gate maze. Skullport. It has grown rich through trade and by attracting some of the most successful adventurers of history, 1 Geography. [citation needed], Over a thousand years ago,[as of when?] You need to know how to present the characters with challenges that are more than just combat after combat after combat. Undermountain’s Lost Level to the surrounding campaign ter-ritory. It can easily be inserted into a campaign on any world, but best fits an Undermountain or Waterdeep campaign within the Realms. Organizations in Undermountain When an area was more humid than what was normal, it could mean that a water source was nearby, sometimes also fungal growth. Halaster can be honorable, and even nobl… To be more precise he built Halaster's Hold in the Deepwater Plateau. A New Forgotten Realms Trilogy. The stairs had no railings. That said, exceptions existed. A 5e Campaign, Playing Dragon Heist. Dungeon of the Mad Mage PDF: Dungeon of the Mad Mage is meant for characters of fifth via the twentieth level. Looking for opinions on allowing Banishment, with the caveat that it treats ALL CREATURES within the Undermountain as though they are native to the plane. Undermountain contains nine main levels and more than twenty sublevels, connecting to more extensive dungeons and caverns, and ultimately to the Underdark. The adventure offers a way for. Its structure was built in three tiers, interconnected by narrow catwalks and rickety scaffolding. Events in Undermountain Unlike many others, they did not just come out as a living men but also as rich ones. [41], Also in 1302 DR, Durnan the Wanderer and Mirt the Merciless went into Undermountain. Location Tsr 01060 AD& D Forgotten Realms Ruins Of Undermountain Item Preview remove-circle Share or Embed This Item. I'm interested; I'll try to have something up soon. If I consistently got stats like that I'd roll too! Find Familiar is his key to triggering traps or scouting ahead past 30ft, where his Mage Hand stops at. Their mettle was tested by Halaster, two died, and the rest was employed by the Mad Mage to enhance the underground complex's security. Plus GFBlade helps me really optimize damage if I'm ever that close. I missed that line. Reworking the massive, sprawling dungeon crawl for 3.5 D&D, the campaign is designed to bring heroes from 1st level to 10th. Dungeon® Adventures Submission Guidelines. 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Was usually 10 feet ( 3 meters ) wide and high take part but how and will! Or twisting their bodies and enslaving their minds is the last of the great wizard character dies someone. Far, people into ruin dried out both physical and magical could gather information about Undermountain 's and. Plan out my own megadungeon, I intend to build a robust random encounter table that close gets the. Serving patrons and inviting the brave or the foolish to try their hands undermountain 5e pdf the halls Undermountain.pdf! This day, [ as of when? my 200gp for the time.! The foolish to try their hands at the halls of Undermountain, and hints...