This 21-inch segment casts Raise Dead 1x/day. Here's the link. A Struggle More Savage than … The Rod of Seven Parts. Surprisingly, the rod is not included in the D&D 5th Edition Dungeon Master's Guide. Rod of Seven Parts Believed to have been forged eons ago during the what has become known as the Shadow Epoch, this powerful artifact was once known as the Rod of Law. Just wanted to share that the original campaign was reprinted in the mid 90s and can still be bought through Amazon. In the 1st session an axe was thrown into the tavern they were in. How much space does it take up in that product? I have seen how it appears in earlier editions, but don't know how to convert it so that it is appropriate for 5e, as the versions that do exist don't work with 5e as is. Even when using it properly, it's just in it's nature to want to be free of itself.. Anonymous: The rod is definitely not something that's a downtime-only kind of thing. When plunged into Miska’s body, the chaos in his blood sundered the rod and scattered its pieces across … Run at GenCon II East in 1982, never published. Kip Kayle, a thief, accidentally gets involved in a quest to restore the Rod of Seven Parts, and as the quest progresses it leads to a vast cosmic battle between the forces of Law and Chaos.. Bold heroes must undertake the enormous task of seeking out and assembling the pieces of the Rod… In the story, the Rod of Law was used in the Battle of Pesh to imprison the Queen's greatest general, a character known as Miska the Wolf-Spider, Prince of Demons. I knew most of this information, but not all of it. Playing right into my hands. The Rod of Seven Parts reappeared in AD&D 2e (1989) as one of just three artifacts contained in the new Dungeon Master's Guide (1989); this was the book that first suggested that the Rod had originally been lawful — and which added the Queen of … June 26, 2015 05:14. the massive boxed set adventure about this item, which is very inexpensive in pdf form, There's piles of great details on this adventure here, Dungeons & Dragons - A Guide to Curse of Strahd, Elemental Evil - A Guide to Princes of the Apocalypse, Rage of Demons - A Guide to Out of the Abyss, Dungeons & Dragons - A Guide to Storm King's Thunder, Tyranny of Dragons - A Guide to Hoard of the Dragon Queen and The Rise of Tiamat, The Great Modron March - Mysteries of the Dead Gods. Command word is Lex. As far as they are concerned, it was wielded by Amaunator. Immune to all fear effects. The Rod's item bonus to Diplomacy, Intimidate, and Religion checks is negated. They actually have the power to follow a teleporting creature if they can find its tracks. Dungeons of Dread poster – Caves of Chaos. Access-restricted-item true Addeddate 2012-04-26 15:51:41 Bookplateleaf 0008 Boxid The Rod of Seven Parts [5e] Item. Command word is Fiat.4. Command word is Justitita.5. Each of the different pieces has a sliver of the original's power, but when put together, the staff's full power is revealed. This page may be a Stub or not include some information. I'm using the Cryptex with this as the Dwarven language translation and the players will have to find the clues to open the cryptex and get the first part of the rod out.https://cdn.thingiverse.com/renders/0a/36/e7/ef/bb/ff4883d7374883b56d88bd4fbad95115_preview_featured.JPG. Feedback welcome.Rod of Seven Parts (Legendary, Requires Attunement)1- Cure wounds – 3/day2- Slow – 1/day3- Haste – 1/day4- Gust of Wind – 5/day5- True Seeing – 1/day6- Hold Monster – 1/day7- Heal – 1/dayParts 1-3 do 1d3 bludgeoning. Campaign is going well. It's really ugly. My campaign has Drow/Lilith, Orc invasion looming, and Acererak looming. Thanks for the article! The Rod of Seven Parts, when whole, is a 5-foot-long pole. So, I've kept the basic ideas in place, and am changing each scenario to fit my own style. Fight ensued. The Rod's enhancement bonus is reduced by 1, and its extra damage on a critical hit is reduced by 1 die. I always wanted to create a campaign focusing on the orbs. Wednesday, April 6, 2011. This 2 inch segment casts Detect Thoughts 1x/day. This effect ends if the creature moves out of the aura.- If the user acts in a manner that is deemed to be chaotic, s/he must make a DC 17 Wisdom save or the Rod will be scattered.When a creature of Chaotic alignment attunes to the rod, s/he must make a DC 17 Wisdom saving throw. Command word is Coelum.3. The 3rd piece is on an island in the ocean - an ocean the party believed to be a sort of leper colony. So, I rewrote the backstory for the campaign to feature the Queen of Chaos, Miska the Wolf Spider, and the ancient War Against Chaos as the origins for the rise of Kyuss. The staff was allegedly created by the mythical White Archmage. The Rod of Seven Parts shatters into its component parts, and each segment teleports to a random location across the planes. I like how this site has become the defacto source for all things Rod of 7 Parts. The third adventure deals with giants! In the story, the Rod of Law was used in the Battle of Pesh to imprison the Queen's greatest general, a character known as Miska the Wolf-Spider, Prince of Demons. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by the Wind Dukes long ago to defeat the Queen … You take a -2 penalty to attack rolls against immortal creatures. At some point when the cleric using the axe gets a critical hit, the axe is going to crack and they will find the 1st part of the rod inside. Bringing two pieces within a foot of each other causes the larger piece to teleport to a random location d100 miles away. The Rod must be reattuned whenever an additional piece is added.When the Rod scatters, it causes an explosion doing 1d10 damage for each piece to all within 15’ of the Rod (DC 17 Dex save for half). https://dnd4.fandom.com/wiki/Rod_of_Seven_Parts?oldid=36144, Each segment of the rod joined to the first, Owner defeats an elemental (maximum 1/day), Owner or ally attacks an immortal (maximum 1/encounter). A lot of the interior art is not the best. I also want the campaign to end with the PCs actually destroying the rod - once they figure out it's just as bad as ultimate chaos. It has some decent ideas - but the implementation is horrendous. How much space does it take up in that product? Osmotic updated the character Erimus. Fandom Apps Take your favorite fandoms with you and never miss a beat. It was the centerpiece of a story concerning a long-ago "great war" between characters known as Wind Dukes of Aaqa and the character Queen of Chaos. They can only be used once per year by a lucky token collector who possesses a complete Rod of Seven Parts Eldritch token. One of my players, an aarakocra with the noble background, wishes to have a quest set upon him by the Wind Dukes on Aaqa to hunt for pieces of the Rod of Seven Parts in his travels. The 6th, like the book, I'm going to put back in the starting village my PCs started in - in a pocket dimension in some ruins in the city. It might break apart and scatter after its owner uses a daily power from the Rod, or after slaying a powerful opponent. The Rod of Seven Parts [5e] Item. The Dawn War was an ancient prehistoric conflict in the Points of Light campaign setting between the gods and the primordials over the fate of the world. Lawful humanoids called the Wind Dukes want to assemble the rod to kill Miska once and for all. Miztres: A lot of people are checking out this article recently, I guess because of these shows. The rod parts were scattered twice, once very early on in the quest and the second time 12 months in when we had 5 of the parts already.. Eel updated the adventure log post Session 19. Trenton Webb reviewed The Rod of Seven Parts for Arcane magazine, rating it a 7 out of 10 overall. Thank you! I'm running the campaign basically converted straight to 5e, though I waited until the PCs were 8th or 9th level to start. Acquisition s incorporated retrieved the rod in 2015. A Struggle More Savage than Go. This is my rod as it stands at the moment, though this might change as I get closer to the higher level pieces:Rod of Seven Parts1. They have found three parts. In fact, I'm 3D printing an actual cryptex with Dwarven language and the word "Eldritch" (throwback to the origin of the Rod in 1976) being the code word, converted to Dwarven.. The design is just not pleasing to the eye. The artifact known as the Staff of Law or Rod of Seven Parts has it’s origin in the ancient war at the beginning of time between Law and Chaos. Segments 1, 2, 3, 4 and 5 can be used as a +2 mace. Yeah, I was using the boxed set as well. The 4e rules don't really lend themselves to the rod. September 24, 2015 03:00. Alternate Nickname: Year Published: 2014 Format: Electronic (PDF, DOC, eBook, HTML, etc.) The Rod of Seven Parts is an artifact, designed for use across a heroic tier to epic tier campaign. The pieces are 4, 5, 6, 8, 10, 12, and 15 inches in length. The pieces of the rod are scattered all across the world and even the planes. Each piece has a magic power, and more powers are unlocked as the rod is assembled. The reappearance of the Rod has awakened the powers of Chaos, and their queen seeks to turn the whole world into a battleground. @Steve BenfieldI'm curious how your campaign is going or went.. If it's displeased with its owner, it might shatter in the instant before the character tries to use it as a weapon or implement. Great article! Rod of Seven Parts and a homebrew game that I'm incorporating the supplement Shadowfell: Gloomwrought and Beyond. I have seen how it appears in earlier editions, but don't know how to convert it so that it is appropriate for 5e, as the versions that do exist don't work with 5e as is. Combining segments creates additional powers. I created a much more toned-down version. [DMG2:157] It consists of seven individual segments, each one between 4 and 15 inches long, and with a total length of 5 feet if fully reassembled. Cannot abide by disorder.2 pieces: Wielder refuses to accept random determination to resolve any outcome. At the time the artifact was in one piece, and was known as "The Rod of Law". I get the feeling they might make an entire Rod of Seven Parts adventure, and that's why they held off on putting it in the core books. They do not age, and most are at least 3,000 years old. If someone would be willing to give me some info on it I'd be much obliged. Players won't know what it actually is until they talk to some mystic/wizard somewhere. I am getting ready to run the 2nd Edition boxed set, although I'll convert it for 5e. Dragon’s Hoard – Dragon Magazine 322. It is cooler than your mom giving you a rocket pack for Christmas. Bold heroes must undertake the enormous task of seeking out and assembling the pieces of the Rod, but even its power cannot stand alone. The fact that parts of the rod are showing up in Force Grey and Acquisitions Inc definitely means SOMETHING is going to happen. Rod of the Seven Parts While making character sheets for monsters I came across the Rod of Seven Parts, an artifact that is only mentioned briefly in the MM. 7. The character is aware of the Rod's properties and knows that finding additional segments of the Rod will increase its power. The rod was broken into seven fragments during this conflict, and the seven individual pieces were scattered across the world.

The Eldritch Wizardry guidelines described each piece as having its own unique powers. The 4e rod gives you bonuses and powers as you raise its concordance score by gaining levels and killing elementals. Command word is Ruat.2. As the name suggests, the Rod of Seven Parts has to be assembled from seven different pieces. Bah. With 4 pieces, the rod has the power to summon modron - creatures of pure law from Mechanus, and this gives the player the option (with a small, but efficient modron army) to completely change the face of a city or town in the image of pure law. The length of the rod segments are 4, 5, 6, 8, 10, 12, and 15 inches respectively. Interestingly I'm doing an arc based on the Giants and Drow series, although I'm using the Rod of Seven Parts … I don't own the A&E Guide. Not many groups ever got high enough level to play this, and if they did, high level characters in 2e were more than a little problematic if I recall correctly. Publication date 1996 Topics Fantasy fiction, American. As more parts are joined, it becomes more powerful, eventually becoming the equivalent of a +5 quarterstaff. Good stuff. So I never knew the DMs origin for it. It will, of course, point the way to the second piece. The Rod of Seven Parts 5e - "That which was sundered on Pesh’s plain, holds back chaos reign. The artifact description recommends to have the smallest parts of the rod given first. The rod seems to be making an appearance again, first in the Acquistions Incorporated Series on Youtube (Penny Arcade) and now with the Grey Force Once series (Nerdist) created to promote the new giants campaign. Then three people came in to claim the axe and said the players needed to hand over the axe. Abaqus; Tonetta Chester; Adam Winfield; Bulbasaur; 3rd Battalion, 319th Field Artillery Regiment Advanced Dungeons & Dragons (2nd Edition) Nickname: PDF version Version Publisher: Wizards of the Coast. Thanks for the kind words. D&D 3.0 - Arms & Equipment Guide - page 154. Depending on what works are counted as official, D&D’s classic artifacts first made their way into adventures either when Frank Mentzer produced the “Dwarven” Quest for the Rod of Seven Parts tournament adventures for the RPGA (1982) or when Roger E. Moore wrote “The Dancing Hut” for Dragon 83 (March 1984). @Supergeek2, Acquisitions Inc. only found one part of the Rod, hidden in a vault, however, the parts of the rod like to disappear and redistribute itself around the world every so often.. All 7 segments can be used as a +3 quarterstaff. I've put one piece on Oerth, six others scattered on various planes (including a wild west plane), and the final piece as mentioned in the boxed set (in Pandemonium with Miska). Thanks in advance. Eel updated the character Istovahn. The first piece, I placed in the Tombs of Abysthor, and kept the story in tact (more or less), though the party knows little of it. Eons ago, in a great war between the Wind Dukes of Aaqa and the Queen of Chaos, the Rod of Law was used in the Battle of Pesh to imprison the Queen's greatest general, Miska th… The party acquired 4 pieces, then died out due to RL issues. Properties/Powers. For a full article on the topic with citations, please see Rod of Seven Parts at Greyhawkonline.com. June 04, 2015 09:30. The 5th I intend to place inside a gigantic cavernous complex. But yeah, convert concepts. They should be super efficient at these tasks. So, there are no alignment-based spells, like there were in 3rd edition. If pictured as part of a larger item, the artifact gives a general sense of the next piece lies, giving only a sense of direction and no distance. "I was hoping to seek it out in downtime, I didn't realize it was meant to be so powerful. Generally, joining two pieces requires 20 minutes of fiddling. That NPC is Dorgha Torgu - the fallen god. I really like making these kind of posts, I'm glad it is useful. I was a PC in a campaign back in 1998 thru 1999 that too 18 months to fully run through. I remember when it was because we actually converted to 3rd edition roundabout adventure 3. Command word is Rex. The Rod of Seven Parts is one of the oldest legends in the Dungeons and Dragons world, tracing all the way back to the first published materials (back when it was still called Chainmail). Rod of Seven Parts, the remains of an artifact fashioned by the Wind Dukes long ago to defeat the Queen of Chaos’s monstrous champion, Miska the Wolf-Spider. Gains Advantage to all mind-influencing effects and spells.4 pieces: Wielder cannot lie. I was intrigued by the inclusion of the final fragment of the Rod, and it always struck me as odd that a major artifact was tossed into a campaign as little more than an afterthought. All Lawful creatures instinctively know he speaks the truth. (Rod of Seven Parts/Epic) Description. Becomes LN.5 pieces: Wielder cannot exhibit strong emotions. The reappearance of the Rod has awakened the powers of Chaos, and their queen seeks to turn the whole world into a battleground. You can use one piece to sense the location of the next piece. The dungeon was my own. Great job. The parts fit together in order of ascending length. 6 pieces: Wielder takes everything literally.7 pieces: Wielder upholds LAW for good or for ill. If enough PAers fall head over heels for 4E (oh please 4E prove worthy of our love), it would be interesting having a combined site or something for it beyond the smattering of threads. Aberrations set promo – The Lost Temple. The Rod of Seven Parts, also known as the Staff of the Archmage, is a powerful magical item that was shattered into seven pieces by a mysterious dark entity. Rod of Seven Parts Information On a 1, the Rod scatters)- 1d8/1d10 - +4 bonusWhen used by a creature of Lawful alignment after two or more parts are assembled:- Once per day, use any Rod ability an additional time- To hit and damage bonus increased by 1 (+1 at two parts, +2 are three, etc)- Creates a 15’ aura – Chaotic creatures must succeed on a DC 15 Wisdom save or attack at disadvantage. Certainly seems like more of a campaign goal than a downtime activity. Dungeons of Dread poster miniature set. 4 inch segment: Cure Light wounds 5/day 5 inch segment: Slow 1/day, duration 23 rounds 6 inch segment: Haste 1/day, duration 23 rounds 8 inch segment: Gust of Wind 5/day Great stuff in there. They are not sure what to do next. I think I need to fix that. The game is set in the Eberron Campaign Setting and uses the FantasyCraft 2nd Edition ruleset. My campaign is set in the Wilderlands. Fully assembled: Restoration 1/day, and an aura of Law that causes enemies to have to make a saving throw or flee in panic! One of my player's goals is to find the Rod of Seven Parts. The rod w… Parts 4-7 do 1d4 bludgeoning.Two parts – Fly – 1/dayThree parts – Magic resistance (advantage on saves) – 1d6 - +1 bonusFour parts – Control Weather – 1/dayFive parts – Shapechange – 1/day - +2 bonusSix parts – Wind Walk – 1/day – Versatile (1d8) - +3 bonus Seven parts – - Mass Heal – 1/day (Roll a d20. The Rod of Seven Parts artifact first appeared in the 1976 TSR (Gygax & Blume) publication Eldritch Wizardry. It went over extremely well, and it was a suitably epic tribute to one of my favorite D&D artifacts. When they're done, the area looks is transformed. Dungeons & Dragons - A Guide to The Rod of Seven P... Dungeons & Dragons - How to Start a Campaign, The Great Modron March - Death to the Tacharim. In a gaming scenario, the more parts of the rod a user possessed, the more powerful each one of the seven parts became.

3 3. I remembered that the Rod was in the first Ed DMG, but forgot that the Wind Dukes were part of the Rod's myths.I have never used the Rod in any of my games ever. It also gave me an opportunity to include a lot of major NPCs from previous campaigns and get into some high-level play. You take a -1 penalty to attack rolls against immortal creatures. The official 4e Rod is useless, as it has nothing special like the original at all. The players love it. Using the rod causes the wielder to suffer. Stirrings of an ageless war between Law and Chaos are drawing you into an epic adventure! 1 fan. Thanks for this article. If the Rod is pleased with its owner, it might grant a legendary boon in its place. The Rod of Seven Parts is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, written by Skip Williams and published in 1996, that focuses on the artifact of the same name, detailing its history and including an adventure centered around finding its parts. First, aarakocra have historical ties to the Wind Dukes of Aaqa. Rod of the Seven Parts While making character sheets for monsters I came across the Rod of Seven Parts, an artifact that is only mentioned briefly in the MM. https://www.amazon.com/Rod-Seven-Parts-Fantasy-Roleplaying/dp/0786904186Personally, I'm very happy with the details given here. Of course my PCs said no. Every time a power is used, there's a 1 in 20 chance that the rod breaks apart and the pieces teleport to random areas up to 1200 miles away. Rod of Seven Parts (F) Miniature sets. +1 Charisma3 pieces: Wielder refuses to part with the rod. The box is an eyesore and the covers are hideous. Fight ensues. When assembled, it has the power to cast true resurrection, but doing so causes the rod to scatter. If "out of order" pieces touch each other (the 1st part touching the 3rd, for example), the higher numbered piece teleports away to a random location up to 1,000 miles away. Right now they're about to smooth talk their way into the castle, though knowing them, they'll probably charge. It's a good level! They took the axe off the wall. Posted by 5 years ago. It was the centerpiece of a story concerning a long-ago "great war" between characters known as the Wind Dukes of Aaqa and the Queen of Chaos. I have the old Rod of Seven Parts adventure box set to tell me about the Rod, and its interesting properties, but that was regrettably for 2e. In the next campaign the players (their characters will be treated like 2nd edition dual class) will be trying to prevent Tharizdun from returning. Rod of Seven Parts and a homebrew game that I'm incorporating the supplement Shadowfell: Gloomwrought and Beyond. The Rod of Seven Parts (2e) - Stirrings of an ageless war between Law and Chaos are drawing you into an epic adventure! It had the markings of Tempus--one of my players is a Cleric of Tempus. This reminds me—probably about time for someone to come looking for the axe. This 8-inch segment casts Banishment 1x/day. The information here is terrific. Segments 1, 2 and 3 can be used as a magic +1 dagger. They have not caught on that it is the rod of seven/many parts. Doing it wrong will cause at least one piece, no matter what path they choose a daily from. Much haha Rod will play a part of the Rod, or after slaying a powerful opponent segment... Has Drow/Lilith, Orc invasion looming, and used to defeat rod of seven parts 4e chaotic.. Ocean the party believed to be used as a PbP game some ideas... 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